Post number #994941, ID: 2a19bc
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kinda vauge, but I what mean is games that that have physics be a core part of the movement games like Trials Fusion or Getting Over it are good examples of what I mean. something with a learning curve that you couldn't have gotten if the game didn't rely on physics.
Post number #994943, ID: 2ed161
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>physics based movement my sister in christ, physics is movement
Post number #995020, ID: 7db524
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Exanima got physics based combat with accurate collisions and location based damage and stuff like that. The movement is also physics based but you only really notice it upon getting hit. Check it out if you want to try something unique.
Post number #995053, ID: 016f7c
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There was a really cool demo on steam called Half Sword with physics based movement and sword fighting. Also has the best blood spilling effects I've ever seen before
Post number #995141, ID: 69c72b
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Cortex Command is really physics based 2D fighting and movement but I think you're looking more for a QWOP type thing right?
Post number #995161, ID: f582f9
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elona
Post number #995227, ID: 5ce617
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>>995141 Yeah though stuff like that is fine too, esp if it lets players abuse the game's physics to do some crazy tech e.g. Rocket jumps or using recoil to gain momentum.
Post number #995251, ID: 8c0fc2
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Ultrakill
Post number #995300, ID: a32a27
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Source games
Post number #995313, ID: ee2cdf
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powder toy
Post number #995423, ID: 93cdd3
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>>995053 Half sword was really impressive and pretty fun
Post number #995440, ID: 18a2d1
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Jump King
Total number of posts: 12,
last modified on:
Sun Jan 1 00:00:00 1705522164
| kinda vauge, but I what mean is games that that have physics be a core part of the movement
games like Trials Fusion or Getting Over it are good examples of what I mean.
something with a learning curve that you couldn't have gotten if the game didn't rely on physics.