Post number #934231, ID: dec33d
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You're actually exploring a world full of Pokémon now, and there's so much quality of life stuff that makes the games not hellish to play through. You can do stuff at a challenge level that's appropriate for you, can choose what content you wanna interact with, a cutting down on Pokémon instead of having every single Pokémon ever made in every single game is a positive change.
I've got nostalgia for the older games just like everybody else, but the new stuff is a big improvement
Post number #934241, ID: fb2ef7
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Pokemon 06
Post number #934290, ID: 189be0
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>"improvements" >no challenge >no interesting story >uncreative reskins is the entire art meta >pokemon 06
hell not even sega can mess up shit this hard.
Post number #934291, ID: dec33d
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>>934290 Lol. Story has never been interesting. "Bad guy is bad" is the extent of the story in every game. In the new one's you can completely skip grinding and in the newest one you can go in whatever order you want, so challenge is up to you. Uncreative reskins doesn't even make sense as a complaint unless you're talking about region forms, which ever since it was introduced has been exactly that. Broken games are funny. There's a reason why people still play Skyrim etc
Post number #934292, ID: dec33d
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Also: Requiring grinding isn't the same as difficulty, it's just a lazy way to stretch out playtime Old Pokémon games are also broken Having nostalgia for a story don't mean the story is actually good, and having trouble beating simple games as a kid don't mean that game was actually challenging
Post number #934358, ID: cb3d16
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Pokemon got afforded a lot of leeway cuz it was on portable systems. Now it's on console so that leeway doesn't exist. SMT5, on the same system and in the same genre, knocks Pokemon out of the park and SMT5 is one of the weaker megaten titles.
Post number #934363, ID: c73951
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>>Pokemon is better than it used to be
Yes, for kids who 1) can't strategize and build a decent team 2) don't play enough games to be able to tell that the gameplay and story is bare bones 3) doesn't care about animations (these games look like AA games at best when it's supposed to be a triple A series) 4) doesn't have motion sickness, the frame drops are downright atrocious that it's nearly impossible to play without feeling nauseous
Post number #934367, ID: 49f8f2
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elona
Post number #934369, ID: dec33d
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>>934358 SMTV also isn't for kids and had minimum 2 more years of development time. Gameplay wise it's not comparable and visually 2 years make a huge difference.
>>934363 Yes, it's literally a kids game. None of the Pokémon games are strategic unless you're playing it competitively. The old Pokémon games never had complex story or gameplay, and if you go to Pokémon, a literal kids game, looking for those two things, well, that wouldn't be the developers fault lol
Post number #934371, ID: dec33d
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The animations look better than a sprite moving 2 pixels up and then playing a base RPG Maker looking vfx For motion sickness, uh, I guess. I can't tell you what does and doesn't trigger motion sickness for you. I throw up if I sit in the backseat of a car for 5 minutes and I can't touch VR at all, but that's never been an issue with me when it comes to frame rate in games. RIP ig
Post number #934379, ID: bf84b9
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>arguing over multi billion dollar IP Never learning newfags
Post number #934383, ID: dec33d
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>>934379 Arguing about shit that doesn't matter with people who actually care is mildly entertaining
Post number #934423, ID: af3fc1
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Modern pokemon games look like a college students first videogame programming project for their finals
Post number #934429, ID: 76f5e3
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SMT difficulty is more like an endurance round. Think of the Battle towers in older Pokemon games( or really just the way old pokemon games where made in general) There are longer stretches of battles/routes in between the towns, meaning you have to think more about how you are spending your resources. You're often overlvled in modern pokemon, this might minimize grinding. But you can just brute force you to where your not engaged with the game.
Post number #934430, ID: 76f5e3
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It feels like your just going through the motions of a journey. Pokemon don't feel as personal When you don't really have a clutch/bullshit moment with it.
With 2D art, You don't have to consider how it would look like when viewed in all directions.Having more control over what parts of the Pokemon you want Emphasize . Basltoise goes from a menacing beast in gen 5 to a goofy out of shape dad in the 3D era games.
Post number #934431, ID: dec33d
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>>934429 It's not like it matters if you die though. Thinking about how you're spending your resources would only matter in something like a nuzlocke. Playing Pokémon casually the only thing that happens if you die is you lose some time cause you gotta walk back. That's not challenge. That's padding out playtime.
You're only overleveled if you choose to be. I played through the entirety of Violet being underleveled for every gym/raid/titan lol
Post number #934432, ID: dec33d
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>>934430 Again, you can easily have those moments if you just don't grind. If you just go through story instead of fighting every single trainer and Pokémon then you won't be op. It's not the gamedevs fault that you choose to grind. It lets you choose if you wanna be overleveled or not, if you wanna grind or not, if you want a challenge or not.
I'm not talking about the art here. That's subjective and tbh I really don't give a shit. I'm talking purely about gameplay and design
Post number #934435, ID: 76f5e3
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>the only thing that happens if you die is you lose some time cause you gotta walk back. I'm actually fine with that, The threat of losing progress builds tension, which makes getting past it more satisfying
Lol I was actually trying to avoid grinding. Though I'm basing this off of gen 6/7. I don't really know how the switch gens handle this. My main isssue is you being dismissive of the older games.I started in gen 6 and ended up liking the older games more.
Post number #934436, ID: 76f5e3
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>stills considers a 9 year old game to be a part of Modern pokemon
Post number #934437, ID: dec33d
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>>934435 I mean, ay. That's great for you. I'm pretty sure you can turn off auto saving in the new one's, so if you like that then you can do that.
I'm talking about the Switch gens lol. Those are the new one's. DS is not new anymore.
>>934436 I can't tell if you failed at samefag roasting yourself or if you genuinely think the game that came out a month ago is 9 years old. Either way it's funny lol
Post number #934442, ID: 796fba
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The primary target market is kids, do 8-12 years old care about story and rooster? As long as it is new, colorful, and catch em all, kids will play.
Just go and play persona or smt if you want story and challanges. Pokemon has found the formula to do the least amount of work to shit out product that will be barely accepted by their target market and it is silly for anyone to expect them to do more without any guafanteed financial reward.
Post number #934475, ID: 7007fb
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I don't mind if people still like modern Pokemon. But it's not better than it used to be. Quality has been going down for ages, and that's only part of the problem.
Another issue, while Pokemon improves quality of life in other areas they keep removing it in others. Now it's impossible to turn off the exp share while previously it was toggable. And this decision although unpopular Pokemon continues to doubledown. It screws up people who want a challenge or ev trains, for example.
Post number #934476, ID: 7007fb
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Not to mention Pokemon's business model keeps getting worse. I really detest how Pokemon HOME almost forces you pay for the premium plan, they barely anything for the free trial. You can't even transfer Pokemon from Bank without paying for premium.
And it sucks the GTS isn't directly in the games anymore either, it's part of HOME (and weirdly only mobile HOME, not even the switch version). While it wasn't perfect, they should have put it back directly into the games.
Post number #934506, ID: 1975a1
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I admit the last game seems better than any shit that came since Usum. But at least Gen 7th had the full Pokedex playable and would perform on a old3DS far beyond what scarlet does when loading two empty buildings.
"Full of Pokemon" my ass, I don't see anyone complimenting that from Mystery Dungeon and Rangers.
Post number #934509, ID: dec33d
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>>934442 That's what I'm saying! It's a casual game and has always been lazy. Imo they've improved it a lot lately, but it's still just a kids game.
>>934475 I agree no toggle for the EXP share is dumb, but that's a minor step back compared to the steps forward
>>934476 I'm talking about main games specifically, not any of the HOME stuff.
>>934506 Not having full Pokédex isn't a bad thing.
I'm talking about main games, not spin-offs. I do think the spin-offs are fire though
Post number #934635, ID: 332017
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ehhh
it has a lot of improvements but also a lot of frills and gimmicks
i think every pokemon game offers something to someone. i personally adore silver/gold more than any others but i also recognise how great the new ones are
Post number #934647, ID: 43b6cf
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>>934635 Of course! Which one's you like the most is all personal preference. I have a massive weak spot for Diamond & Pearl personally. I'm just talking about general improvements to the design and the formula. That doesn't necessarily equal enjoyment
Post number #935117, ID: 3cb55d
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Pokemon is for children.
| You're actually exploring a world full of Pokémon now, and there's so much quality of life stuff that makes the games not hellish to play through. You can do stuff at a challenge level that's appropriate for you, can choose what content you wanna interact with, a cutting down on Pokémon instead of having every single Pokémon ever made in every single game is a positive change.
I've got nostalgia for the older games just like everybody else, but the new stuff is a big improvement