Post number #891325, ID: 92790f
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Our mistress asked for 2d game on unity but We can only make 4d games, so We tried making 4d game that projects onto 3d plane and then 2d plane but due to physics engine imprecision with the extra 2 axes sometimes object would quantum teleport over the 4th wall. HELP PLS???
Post number #891329, ID: 0ad8de
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Just call it a feature
Post number #891330, ID: f05607
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this is way over my head im too dumb for this
Post number #891534, ID: cb836b
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I want a mistress for myself as well...
Post number #891882, ID: a61319
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>>891325 i can recommend you to learn make 4D game in game maker first
Post number #892202, ID: 6189a0
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Project the 2D game onto a Lobachevsky geometry elliptic shape instead of a flat plane. This will smooth out physics imprecisions, as the new object will be 3D in all but practicality. Then, turn off occlusion culling
Post number #892409, ID: 589927
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You could try building the core mechanics of the game around that. That kinda blend of 2d and 4d hasn't really been done before. Could be a hit.
Post number #892423, ID: 29b77a
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Try sex and have fun
Post number #892630, ID: 8b4e89
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1d games use UFO goverment cum estayer
Total number of posts: 9,
last modified on:
Fri Jan 1 00:00:00 1662040444
| Our mistress asked for 2d game on unity but We can only make 4d games, so We tried making 4d game that projects onto 3d plane and then 2d plane but due to physics engine imprecision with the extra 2 axes sometimes object would quantum teleport over the 4th wall. HELP PLS???