danger/u/
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Give me your most dangerous takes on vida games

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| As a game designer, I hate the gacha generation. These games are designed to milk as much money out of you as possible, made around grinding the shit out of the same levels to the point it becomes an idle game. But because of waifus and pretty graphics they dominate the market. Give me a proper, normal gameplay version of girls frontline or arknights or genshin.


| Go away with leveling gazillions of items, characters and skills just so you can require bullshit items that you can skip grinding for by paying,fuck off with daily login rewards and locking content to certain days.

And the worst thing is kids are growing up playing this shit and accepting it as normal games so it's only going to get darker. But hey, I guess I'm one of those people Unity CEO called fucking idiots


| >>971c59
I thought I was the only person who thought this, thank fucking God. Seriously, what little I've heard about GFL's story looks cool to me, and I want to check it out. But then I remember that it's going to lock the content I want behind tedious bullshit, and fuck that.

Oh, and here's my hot take:
Fallout: New Vegas is overrated. The writing is great and the characters are interesting, but everything else? ASS.


| Elona


| Fortnite should have continued development on the original tower defense premise instead of going all-in on battle royale.


| >>889530
Oh hell yeah let's fight. I think the gameplay features of gacha games are fascinating and a perfectly valid way to approach live service game (even if I do find the actual gacha with-real-money part morally questionable). They aren't games you spend a month beating and that's that, they're places you hang out in on the long term.


| I *enjoy* the grind, I *like* levelling up a gazillion items for my favorite characters. They can be mindless, but that just makes them a good way to fill the time when I'm so dead tired after work, I don't have the energy to do anything more thoughtful.

And when I'm not dead tired, they usually have content for that too.


| Shooters on console have always been garbage and always will be until more people embrace gyro and Microsoft decides to actually update their controller. They're only popular because cod gave an entire generation of boys brain damage.


| >>889618 I'm with you on every point, but 'gyro'? That's the real dangerous opinion.


| I fucking hate how modern video game design has confused "accessibility" for "dumbing shit down so much that people pay for fucking rebrands of last year's skinnerbox sportsball simulator and yet somehow asian skinnerboxes manage to not only be more generous, but have redeeming value in the form of their fucking stories, which is the last thing most weebs even play the games for."


| >>889616 >>889617 I'm glad that you've found something that you enjoy. I will limit my opinion to my experience. Apologies to OP for this wall of text.
Although I'm not a big fan, grinding in games can be enjoyable. However on those games it's made especially difficult because chargers require multiple items at multiple levels and there is a lot of shit to grind. What makes it worse is that usually certain items can be farmed only on certain IRL days.


| Tie it together with the usual energy system that is easy when you start and slowly shows its true colours overtime and you have a game that completely dictates when you should play it, instead of playing it when you want to. It requires you to play everyday in order to be efficient and for a substantial amount of time too.

But the icing on the cake of bad choices are the banners.


| Time locked, greedy and made in such a way that you won't get what you want if you're just a casual player. They dont even require you to pay for new characters, they want you to spent an unknown amount of money to roll for them. And every few weeks you can repeat that. And go through the grind of leveling them again. It's just so demanding. I just want to have fun, not get stressed over not being able to pull a character I like.


I'm >>889530 btw


| All games should be free


| >>889630
I actually quite like the energy systems. They're like reminder that I've played for long enough, and maybe it's time to take a break. It also helps pace the game so you don't rush through it too fast before the next update.

It's a TOTALLY different pacing to normal games, and I imagine it must be hard to balance for the devs too. It ties to the whole "games to hang out in" thing. Absolutely valid if you're not into that.


| I also find myself appreciating the banners and limited-time events. They give me something to look forward to, and making them limited (or more like cyclical, really) ensures the game isn't too bloated at any one point.

I guess I'm biased because I don't get FOMO at all and I don't get stressed over what I can't get. I can see it being an issue for some people.


| >>889643
Now here's a absolutely terrible take, well done!

>>889618
I've played games for nearly twenty years in all its form and I've never been able to play FPS on a controller until gyro came along. We should have more gyro control and less this twinstick nonsense.


| And here I thought enjoying shooters on controller was an unpopular opinion.

Kinda leads into my opinion that with the exception of a couple genres, I prefer controller in general, and with how much bullshit Windows makes me deal with, the fact that consoles can go from turned off to in game in under a minute means I mostly play on console.


| Horse armor was the start of the downward spiral of monetization games and we've let these scummy companies normalise predatory nickel and dimeing since.


| Modern games are sold to keep us preoccupied so we don't riot


| I honestly think Roblox is a really good thing, and I feel like it either becoming more advanced or somebody else making a similar kinda thing would be a really positive thing.
While I don't play it much myself I've got a homie who randomly invites me to some Roblox game he's found, and there's honestly just so much creativity there. I've seen games that genuinely have the quality of a solid indie game on Steam or something.
On top of that, I mean, kids are learning to code and 1/2


| design games and stuff on there. I've seen people online who work with IT type shit who gained that interest and fundamental skills through Roblox, since it's easier than making something from the ground up but still complicated enough to actually teach you shit.
Also, games made by the community for the community is a really, really cool thing. On top of that devs not having to worry about copyright bullshit on there is sick imo as I think that's very healthy for creative work.


| >>889779
Roblox is fascinating because it's a really good concept but I keep hearing absolutely terrible things about it (child exploitation, etc). The game should be managed by a non-profit by this point.


| >>889631 This might be the best defense of the Genre I've read
https://pseudomon.wordpress.com/2022/05/26/quick-tips-on-playing-a-gacha-game-or-other-live-service-games-in-a-healthy-manner/


| >>889823 I mean in think the closest thing to roblox at the moment is probably something like Sratch


| >>889823
Yeah, for sure. That's one of the things I was thinking off when I said make it more advanced and, like, improve it. Getting rid of the child exploitation, better ownership (good non-profit as you said), better optimisation, some changes to how servers/rooms work, improvements to the actual site, etc.
But even in the state that it's in rn it's honestly one of the coolest (and tbh one of the best) things to happen to gaming, just very underappreciated and unoptimised.


| Skyrim and the Bethesda Fallouts are absolute, irredeemable trash

Tetsuya Nomura is a hack who never should have risen above artist, and he taints everything he touches

Most Nintendo games are thoroughly mediocre at best, if well polished

Elden Ring is actually the worst Souls game


| >>889843 Having not played it just watched videos and heard kids experiences, how do children get exploited?


| https://www.youtube.com/results?search_query=people+make+games+roblox >>889871


| >>889831
... oh my god. That's my blog! I wrote that! I didn't know someone even reads it. Thank you for linking it!

(oh god now im noticing all the typos in it, augh)


| La vida loca


| The golden age did exist and it stopped around 2014, peaking around 2008. Where in which AA developers would get cash to make video games as long as they made money.

Instead of game design by committee these day where if you don't know how to rimjob the wine cellar investor you're not going to get good QA on your game.


| >>889904
Nice blog, nerd. I like what you write.


| >>889904 Oh wow the internet is a small world


| All Metal Gear Solid games are good, all of them.
They're just:
A. Very different in spirit
B. Separated by years of expectations of the players just wanting to play the same thing again.
Yes, even MGS4.



| >>889968 I have a hard time deciding my favorite MGS for this reason. Each experience is so fun


| >>889968
Even Survive?


| Wish I could chime in with something but I don't play games as often anymore

Uh, roguelike fans spend more time arguing over what constitutes as a roguelike than actually playing them


| >>889968 this is strange because I've been playing metal gear games and I feel like I'm playing the same game over and over again lmao


| While it is executed incredibly well, i think the open world of Elden Ring muddles up the experience and that FromSoft games truly shine in a semi-linear structure when they can curate and tailor the gameplay crescendo to perfection giving a better difficulty curve and feeling of progression


| >>890355
Facts


| Deltarune is a way better game than Undertale.


| >>890355 I agree and I think this also applies, if not more so, to BotW. In BotW you can go kill Canon whenever you want and could do the dungeons in any order you want, because of that none of the dungeons could use any items you got from previous dungeons and so they scrapped the idea of getting new items in dungeons and gave them all to you at the start of the game. IMO that made the abilities become stale pretty fast. I could go on and on about how I dislike parts of this game.


| >>890537 oh please do, I'm interested


| The Witcher 3 is okay at most


| >>890537
Imo I think it worked better in BotW than ER. The abilities in BotW were designed to let you get creative with them to do cool shit in the world, and you can play the game fully at your own pace.
ER didn't have anything like that. If you went to a higher level area you just couldn't do shit, as opposed to BotW where if you use your abilities and resources smartly you can overcome post game level challenges.
Both games are super flawed for sure though.


| Hades wasn't very good. the ability to grow Zagreus's power so much over time reduced the need to make the combat feel as legible as something like gungeon or ror2. the game feels spammy and random and that's excused because eventually you can just tank the hit. even the other games from supergiant are significantly better in that department.


| >>890771 I love Hades, but there is a noticable dip in difficulty after you get powerful enough, until you start to get to higher heat levels. Cranking numbers up is my least favorite way of making something more challenging, but I still find it enjoyable.


| >>890771
You must be good at video games, huh? I'm at the post-game and I think the difficulty is just right. Easy enough if I just want to have a quick fun, put the heat level up if I want to play more seriously. I never find the combat illegible or tank-able.

Then again I usually speedrun it these days. I guess at some point you get powerful enough that the game is "done".


| Freedom is horrendously overrated and its consequences on the industry have been disastrous. A ton of games have absolutely tanked their variety, core gameplay, and story in the name of being slightly more "free".


| >>890796
It's not the difficulty cause I can tune it to be as hard or easy as I need. Rather I don't like that a large part of the difficulty comes from controlling the character and understanding what's happening. I think this is because the game is incredibly accessible (due to the artificial difficulty decrease and re-increase) so they never needed to clean it up because even if it feels a little random everyone can still play it through eventually.


| I mean they never needed to clean up the visual effects, combat feel, and such. They're good but there are other games that are more streamlined and can present more gameplay information more obviously.


| >>890819 >>890821
I think you're just getting old or something homie, sry. The combat feels way more tight and clean than in their other games and the information is not hard to read at all. My dad has a hard time reading what's happening and controlling it though.


| The indie market is flooded with metroidvanias and roguelites, and a lot of new games in this genre don't barely bring anything new. Oh, and a lot of metroidvanias are annoying as fuck btw.


| JRPGs with the modern anime style are super cringey, annoying, and lack visual identity. I dislike Tales, Persona, and I don't even want to touch Cold Steel, the style just makes me roll my eyes. I like the look of other anime like Cowboy Bebop and Fist of the North Star, but not the newer ones that resemble Sword Art Online.
Before anyone tells me it's just Japanese culture, no it's not. JRPGs have done better, just look at Lost Odyssey and the Dragon Quest series.


| >>891228
Cringe take


| >>891228
Not a big fan of the Tales of games, but Tales of Vesperia was legit good from gameplay to writing(most of the time).

And if we're going to bring up Toriyama, the lazy sell-out fuck reuses designs constantly and gave us one of the worst pieces of anime media, Dragon Ball Super.


| >>891319 I'll gladly take Dragon Ball's style and whackiness over any of the moe anime with the tsunderes and lolis.

I ain't touching Vesperia either. I don't like the art style and I hate the excessive combat voices in almost Tales games.


| >>891228
i disagree


| Video game consoles are only worth buying if you are able to watch/play pr0n on it. via cfw, etc.


| >>891375
the fuck?


| feel like tech should've just stopped at ps2. It has a good combination of fidelity without the diminishing returns of time and money as a function of further fidelity. This way games can change more easily during development if something doesn't end up clicking instead of needing to stay the course to stay on schedule. also being cheaper to develop means more varied shit, which is always nice


| >>889530 well genshin at least has some decent gameplay. It still is game for virgins, lol


| >>891433
You know what, this is a fine take. The game industry looks like hell from what I've learned. Small games have little chance of being noticed and big games have huge costs in time and labour and developer's sanity while gamers' expectation just get more ridiculous with each passing new tech.


| >>891228 Although I really like the Persona series, the style of 2 is still my favorite. I wish the newer installments had more grit and less flashiness


| >>891433 I somewhat agree. There are still Devs who make weird, unique small games and I like them. It's a shame they struggle to survive though. Not having a publisher these days is a very risky move, not being successful with launch can put your studio in the ground


| >>891531 exactly. in general I feel that software will more often than not eat up most of the gains from hardware improvement so things will always run about the same, if not worse than before and limitations might help mitigate that. this isn't to call devs lazy by any means, games have just gotten so big and complex that sometimes it necessitates shipping something not fully optimized if it means getting it out the door at all


| I just want to play Soulslikes for the story and visuals

Total number of posts: 69, last modified on: Tue Jan 1 00:00:00 1661659924

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