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Combatless narrative RPG

| I just finished Citizen Sleeper and I really enjoyed it, that kind of RPG where there's no combat but you still get to decide who your character is through stats and story paths and such. Anyone know of other games like that?

I know there's Disco Elysium and Sunless Sea / Sunless Skies.


| last two do have combat tho


| Deadass forgot the Sunless games have combat. My Seas run was practically pacifist and in my Skies run I always have narrative backing for my fights, so it didn't feel like the combat is the important part, you know?


| Elona


| adiu


| I'm sorry dude, I got nothing for you.
-RPG-styled
-Narrative-Heavy
-Stat Development
-Non-Combat
That's a rough niche... You can certainly mix and match games for a lot of those, but while Narrative-heavy RPG's with good character development are common, and narrative-heavy RPG's with non-combat are common, games that feature all four features are few and far between. You could see about RPG's that are completable without combat, but that's a different sort of challenge usually.


| >>861453
Isn't character development the entire point of an "RPG"? I wouldn't mind trying something where the only "character development" is deciding to raise Stat A or Stat B, or even if it foregoes stats entirely and use some other method for its "roleplaying"

>narrative-heavy RPG's with non-combat are common
What games were you thinking with this?


| Wolfstride


| >>861497
OHH! I heard of this when it was still in development. Didn't realise it's already out. Thanks!

I guess it does have combat, but it seems the combat facilitates the story instead of the other way around? Seems like it fits the niche I'm looking for enough.


| >>861497
Not even OP but this game is calling out to me. Must... play... funny game...


| >>861471 Meant to say RPG-styled. Stuff like Rakuen, To The Moon, A Bird Story; Those games made to look like 16-bit RPG's but forsake combat for puzzles, or just dialogue. I suppose stuff like Moon Remix, or even Undertale could qualify. Issue is, they don't tend to have much depth to decisions, and stat development is typically non-existent. That's what makes stuff like Disco Elysium so rare.


| Always Sometimes Monsters


| >>861678
Oh yeah, definitely not what I'm looking for. I won't call them RPG (they're adventure games!), they just happen to use the classic RPG aesthetic.

>>861685
Judging from the game description and reviews, I think this fits the bill. Probably won't play it though because the story doesn't seem my kind of thing, but it's good to know. Thanks!


| Adding to my own thread because I just remembered, WORLD OF HORROR would also fit what I'm looking for. There's only a few combat and it's not an important part of the game.

I also think some stat-based dating sims would fit here? Can't really think of much I'd recommend though.


| Long Live The Queen. The sheer variety of stats to level up boggles me.


| >>861705
Haha, love that game. At some point Long Live The Queen ends up more like a puzzle game where you try to figure out which stat will save you from certain death a few days down the road. Not much room for roleplaying in there, but I guess it count? If you squint.

Total number of posts: 16, last modified on: Wed Jan 1 00:00:00 1653356481

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