Post number #852850, ID: f79976
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i'm really tired of this games that are 100 hours long or even more, why the people and the industry don't understand that if a game is longer, doesn't mean is better, i played more good short games than good long games
Post number #852854, ID: 63af52
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Me too. It's nice that smaller studios are still making shorter games, but it'll also be nice if AAA studios also make shorter games that cost less.
Post number #852855, ID: 9ac771
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Play faster and better. Just git gud
Post number #852856, ID: f79976
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>Play faster and better. Just git gud
literally is what im doing with modern games, try to speedrun them because is so boring play the same thing after +10 hours
Post number #852862, ID: dff149
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Hate how the game trend is open world now: Lego Star Wars, Elden Ring, etc. It’s a huge waste of time and a often shitty attempt to bloat “content” when a simpler experience would suffice.
Post number #852865, ID: e43674
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to be honest, Lego Star Wars is not that bad in Open World, it was very fun explore planets like Bespin or Naboo, places you couldn’t explore in other Star Wars games aside from Battlefront
Post number #852880, ID: fe2784
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>>852862 Eh, that's your opinion. I actually prefer Elden Ring over DS for being open world. Being too long in the castles cramp my style, so if it gets too much and I don't want to deal with another asshole bird jumpscaring me I can just ride torrent onwards some uncharted place in the map.
Post number #852881, ID: fe2784
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>>852850 It really depends if those 100 hours are pleasant or pain.
I specifically dislike long games that have a one way motion, no backtracking, so it feels like you're demanded to do something well each time you play, except if it's 100 hours long you already forgot how to play the next time you pick it up.
But if a long game allows you to warm up a little when you come back to it then it's fine by me.
Post number #853074, ID: 099931
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through the years I feel like games are becoming less purely about gameplay and wide audiences largely prefer being 'immersed' in a story or world. little short but sweet indie games feel so good in contrast to a lot of AAA titles recently that try to be all-encompassing experiences... like cyberpunk2077 felt fine, but stretched too thin, trying to do everything at once, if that makes sense. BOTW and Elden ring are both examples of open worlds done well in my opinion, not bloated
Post number #853102, ID: f79976
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BOTW is really good, my favorite game because i feel immersed and that 50 hours feels worth it
Post number #853136, ID: 8ad69a
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>>853074 I very much agree. Breathe on the Weebs and Elden Ring also both have gameplay that feels unique while a lot of AAA games feel a bit samey even if their combat is pretty different from others. waypoint-following and too much fast traveling can overshadow anything if they take up a lot of playtime.
Post number #853208, ID: d039db
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I thought BOTW was ok,could not tell you a single thing about the combat or story. But a lot of the best moments where just me mindlessly wandering.I would just point a random spot on the map, and spend the session stumbling on cool shit why trying to get there. It was weirdly peaceful.But this is same reason why it's wasn't fun to replay. I know the world too well to really have an adventure there anymore.
Post number #853211, ID: d039db
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But idk, because can't you say thing for like, any piece of media? Yet I still think it's easier for me to do a 2nd playthoughs of games that are more linear.
Post number #853213, ID: f79976
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not every game needs to be replayed, some games only work for one time, like Zelda BOTW, Red Dead Redemption 2 or Earthbound, those games only work really the first time you play them
Post number #853247, ID: e447b8
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That's honestly one of my main issues with Elden Ring. The other From Soft games are perfect length, and despite really enjoying this one I got really tired of it and stopped playing because it's so long.
Post number #853264, ID: da026a
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>>853211 Other media has tailored experience for (most of) every second you're there. Games, and especially big open worlds, have a lot of "repeating" moments. So maybe that's why you can't enjoy a replay of BotW as much as you can enjoy a rewatch/read of, say, Lord of the Rings.
Obv, if it's been a long time since you've enjoyed it, a second run can be just as fun, no matter the medium.
Just musing a bit.
Post number #853318, ID: b13e25
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Usually longer games are made because devs take many years to develop them. They give enough content to have someone pleased for some years. Would you rather have a 60$ game last worth years or yearly 60$ games you can beat in the toilet? Interestingly enough, the common thing to do is make short games and take forever to release them.
That we think there are these many games that last so much is a lie.
Post number #853319, ID: b13e25
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There aren't that many, even Open World, in the last 5 years less than 20 games have been Open World and long. List them otherwise. It is true that it's a popular genre, because the few games that are like that had a lot of success, but they aren't games that everyone should play, like multiplayer games, everyone has its liking. If you don't enjoy them maybe you are playing the wrong games. And don't act like this is a new trend, NES games already did that.
Post number #853321, ID: 7790dc
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>>853318 i'd rather have a game that's enjoyable from start to finish, not something that becomes a drag because they stretched the story for too long and diluted it with a bunch of uninteresting shit to make it longer. And im specifically talking about the worse offender of this, aka Assassin's Creed Valhalla
Post number #853323, ID: b13e25
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>>852862 The trend, after every single GTA game, every single Lego game, every Zelda game, every Assasin's Creed game, every TES and Fallout games and every Souls game, it is now when these franchises are starting to make open world games? It was already their franchise's nature, they all just expanded and evolved, some to greater like Zelda, Lego and Souls, some to worse like Assasin's Creed or basically any Ubisoft franchise. Just don't play modern Ubisoft games.
Post number #853328, ID: b13e25
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>>853321 AC was already over with II's games, the moment they made IV you should have seen how what you said it's the whole franchise's legacy and how if you didn't like it you should have left it long ago.
That's how Ubisoft does it, hooks you until you are mad, then hook new people in because people in the past liked it. The games are bad and few people would beat it to say. If you don't beat it "you are not the target", anti-criticism shield bs that works disappointingly good
Post number #853331, ID: b13e25
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That's not neither long games's fault or open world's fault, Elden ring does repititive things, but it literally shows you arrows to go straight to the end in a few hours if you don't want the repetitive bullshit, it's just extra content equivallent to grinding in an jrpg. Botw too. Lego SW's open world is literally just extra content and you don't need to do any freeroam to beat the story in 6 hours or less, in fact whatever you unlock is locked to free mode, like any Lego game.
Post number #853384, ID: 7fb58b
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There are some open world games that only seem open world, but are in fact extremely limiting. These sorts of games are a little bit grindy... But only a little.
For example, you can sink 30 hours into Xenoblade Chronicles before meeting Melia. Colony 6 is completely optional (I skipped it on my first playthrough somehow!) Games like solatorobo and even Genshin Impact also fit this category. Stuff is only open after you unlock it.
Post number #853465, ID: da026a
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>>853318 >Usually longer games are made because devs take many years to develop them Seems like a symptom to a bigger problem to me. Why can't big studios just make smaller games that cost less dev-hours and be sold for less? Why do they all have to be massive blockbusters?
Post number #853702, ID: 5f538a
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>>853465 AAA don't seem to understand that. That's why smaller (and well done) indie games are more popular and better games than the big AAA Games.
Post number #853730, ID: 5eba90
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>>853702 idk about more popular. The general gaming audience doesn't know anything about indie games
Post number #853737, ID: df8784
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>>853730 sans undertale? Is from an indie game, and it's extremely popular
Post number #853990, ID: b13e25
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>>853465 yeah, I miss spin-offs and tinier games, big franchises used to get many titles with new spins or just expanded mechanics because of that, and now we have to wait years and I don't even think is that worth the wait. Maybe Crash Bandicoot is the only franchise that got benefit from stopping that. I would say it's Vita and smarthphones's fault as they were the start of "no one wants portable effort games" even though they barely tested it to begin with.
Post number #854007, ID: 426784
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>>853737 sure but that's just a meme, looking at sales numbers and things to that effect, you can see there are a lot of people that just own one console and play big mainstream releases
Post number #854013, ID: df8784
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>>854007 maybe you're right. But at least indie games are mostly better than AAA games.
Post number #854018, ID: 790a11
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>>853737 undertale is the odd one out. even cuphead or hollow knight can't reach its level of popularity, and they had more marketing. and forget about lesser indie games. I can't even tell if the smaller games like Hades are even indie anymore, or just AA or something.
And lastly, you can't really use indie as an example of "short games good" because well, just play indie games then. Why would you ask big corpo to take their market? What's the point?
Post number #854019, ID: 790a11
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There are many indie games that are good and short that you can play, but I feel like the point of this thread is "oh no I don't want to play indie games. I want to play like persona or elden ring, but shorter"
Post number #854034, ID: df8784
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>>854019 ohh yes! That was the direction of this thread. I apologize for derailing the thread.
Although personally, I like that Elden Ring is a long game! It's difficult to explain it myself, but I think some games "deserve" to be long, like skyrim and Eldee Ring!
Post number #854156, ID: 790a11
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>>854034 Oh, don't worry about it. I was just trying to make sense of this thread.
Total number of posts: 34,
last modified on:
Tue Jan 1 00:00:00 1650371439
| i'm really tired of this games that are 100 hours long or even more, why the people and the industry don't understand that if a game is longer, doesn't mean is better, i played more good short games than good long games