Forgotten PS1 Game 'Magic Castle' Finally Emerges Two Decades Later
Post number #728311, ID: 85ae61
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It might have taken more than 20 years, but a game intended for the original PlayStation has at last made its way into the world.
A group of Japanese developers worked on Magic Castle for eight months in the late '90s. They used Sony's Net Yaroze, a system with which hobbyists could make games for the console. The team sent the RPG to several publishers, but most didn't bite.
Post number #728312, ID: 85ae61
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Sony showed interest, but it wanted the developers to ditch their game and move to a different project. The team rejected the offer and later disbanded. And so the unfinished Magic Castle stayed on the shelf for over 20 years. Until now.
One of the developers, who goes by PIROWO, rediscovered the Magic Castle source code a while back. They decided to finish and release it, four console generations later. Magic Castle has some interesting tricks up its sleeve.
Post number #728313, ID: 85ae61
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It features dynamic music and you can customize the position of the user interface. There are four character classes to choose from and 20 floors with randomized elements to make your way through.
You can download the game from the Internet Archive and play it with an emulator.
Post number #728348, ID: 22d9f6
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This sounds really cool. I wish making games for old consoles was more popular
Post number #728468, ID: d80a00
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>>728348 yep so I can play good games on my phone
Post number #728498, ID: 85ae61
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>>728348 Yeah, I've been playing it for the last couple of hours on my modded PSX. It's pretty fun and awesomely cool to play it on old native hardware.
Post number #729177, ID: e63ff7
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This looks promising
Post number #729508, ID: 783504
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I will check it out!! Thanks
Total number of posts: 8,
last modified on:
Sun Jan 1 00:00:00 1610320840
| It might have taken more than 20 years, but a game intended for the original PlayStation has at last made its way into the world.
A group of Japanese developers worked on Magic Castle for eight months in the late '90s. They used Sony's Net Yaroze, a system with which hobbyists could make games for the console. The team sent the RPG to several publishers, but most didn't bite.