I love roguelikes, does anyone know of some obscure ones?
Post number #285434, ID: df2491
|
Post number #285442, ID: a0624e
|
Caves of Qud and CDDA.
Post number #285567, ID: d69fc7
|
Hmm obscure.
Legerdemain is pretty fucking obscure, how about that?
http://roguelikefiction.com/?page_id=6
Post number #285588, ID: c8670a
|
I remember our darker purpose being a bit unique, been awhile since I played
Post number #285592, ID: b00c29
|
City of Brass is good
Post number #285634, ID: dba31c
|
Nethack Elona FTL - ffaster than light
Post number #285636, ID: 6ac8ec
|
Out There Omega was an interesting one. I don't know if it's obscure or roguelike in your book though
Post number #285710, ID: cf5161
|
>>285634 Nethack and Elona are pretty fucking popular for roguelikes. And FTL only has some roguelike elements, plus it's even more popular.
I guess IVAN is a more or less obscure one, haven't seen it being mentioned anywhere in a while.
Post number #285887, ID: 42835d
|
Careful the fun police might show up screaming about "roguelites"
Post number #285888, ID: d69fc7
|
>>285636 I always try getting into Omega, but then I start the game and I'm just like "what the fuck is even happening" and I turn it off for another few years.
Post number #285956, ID: 44b223
|
>>285887 DID SOMEONE SAY FUCKING ROGUELITE?!
Post number #286002, ID: 6ac8ec
|
>>285888 Same But maybe you meant few months, not years? The game only released in 2015 lol I've been getting quiet far into the game and seen some weird shit but I think I've never finished a single run
Post number #286125, ID: 41e2f7
|
Risk of Rain Really hard game, but some of the best music I’ve heard in anything ever
Post number #286134, ID: 0919af
|
>>286125 seconding, also dead cells
Post number #286173, ID: 44b223
|
>>286134 Dead Cells is fine, but I thought it was utterly repetitive.
Post number #286176, ID: a9c606
|
>>286125>>286134 Okay, I really don't want to be "that g/u/rl", but come on, those aren't roguelikes. Especially with copious permanent progression of the second one.
Post number #286600, ID: 256385
|
You guys are confusing roguelikes with roguelites...
Post number #286601, ID: 616862
|
Baroque is pretty neat, check it out if you want something weird
Post number #286633, ID: e598bc
|
Hellmoo
Post number #286838, ID: fa5d01
|
>>286002 what are you talking about? Omega was made in 1988.
Post number #287371, ID: 942ff8
|
This is me the real OP. rogue lites are ok too, and also you don't have to distinguish between the two.
There.
Also Brut@l is an interesting attempt to turn rogue into some kind of fighting game.
Post number #287382, ID: 702098
|
The consuming shadow. Pretty obscure. Lovecraft, elder gods, creepy atmosphere.
Post number #287511, ID: 87368e
|
Is Teleglitch obscure? It has "progress" in the sense that once you play certain levels you can start from them like checkpoints, although I pretty much always start from the beginning,sooo idk, I think it's fun af
Post number #287565, ID: 019a67
|
ZETTAI HERO PROJECT
Post number #287694, ID: 00f364
|
Elona plus
Post number #287818, ID: b5f4ab
|
Rogue legacy,Hack and slash,slay the spire.for the king,dont starve,darkest dungeon,lost castle.They are fun and good games and a great way to start in this genre.
Post number #287827, ID: a9c606
|
>>287818 And none of those are actually roguelikes. Good job, g/u/rl.
Post number #287837, ID: 793054
|
>>287827 Ok define rogue like so we can start with every game above to see which is and which isn't.
Post number #288767, ID: a8edac
|
>>287837 Please don't define roguelike we'll be here all week.
Post number #288768, ID: a8edac
|
Post number #288773, ID: 87368e
|
Ugh, I want to, but i don't want to type it all :tired:
Post number #288774, ID: 87368e
|
It's such a dumb argument too, like the fact that people argue about this stuff is ridiculous
Post number #288812, ID: d69fc7
|
Roguelike is a fucking genre of turn based rpg, stop calling every game with rng a roguelike just because you think it sounds spicy.
Post number #288824, ID: 42835d
|
Why people get so mad about roguelike terminology lmao
Post number #288825, ID: 42835d
|
Literally laughing that someone could be so uptight avout what genre you call your videogame
Post number #288952, ID: 8b8a07
|
>>d69fc7 Rogue is a game that was released in 1980, and plays very similarly to Crypt of the Necrodancer on steam, it's main attributes were permadeath, the ability to save, but not reload, and the randomization of levels, if you're seriously going limit a genre just because it's not *turn based*, even when it meets the genre's details, you're a fucking idiot without a brain, if it's LIKE ROGUE, I'm gonna call it a fucking ROGUE-LIKE, and you sir, can go fucking die mad about it
Post number #288953, ID: 8b8a07
|
>>288952 Bait taken
Post number #288956, ID: d69fc7
|
I actually agree that crypt of the necrodancer is a roguelike. I will die mad about roguelites being called roguelikes tho
Post number #289061, ID: a9c606
|
>>288956 Imo Necrodancer is too reliant on its rhythm-based mechanics to be a true roguelike, but it's definitely much closer than most roguelites get.
Post number #289064, ID: 942ff8
|
>>289061 you can be a bard and then it's quite similar.
Post number #289133, ID: a9c606
|
>>289064 Yeah, true. That's just one optional mode though.
Post number #289163, ID: 75d53b
|
Procedurally generated, dying kicks you back to start, lose progress, these are things thay make it "like rogue" Roguelite is an arbitrary genre divider that came later because of bitter people like the ones in this thread
Post number #289189, ID: 883e0d
|
The main reason of the argument is that people dont know(dont care) that games get many tags even when they have a slight resemblance with a genre e.x. you can call nier rpg cuz of the progression system although to the core is an action hack and slash game.And that is the case with rogue like you can call some games rogue like when they have some elements.Its difficult to set a game in a particular genre but you can narrow it to some.
Post number #289190, ID: 883e0d
|
Lets see how much hate i will get.
Post number #289393, ID: a9c606
|
>>289189 Well, I get your point. But still, roguelike has already established itself as a very particular genre, with NetHack or Dungeon Crawl Stone Soup or ADOM, etc. The main thing that really sets roguelites apart is that the core gameplay is usually not that of a typical roguelike -- platformer action like Rogue Legacy, rhythm game like Crypt of the Necrodancer, twin-stick shooter like Nuclear Throne, you name it.
Post number #289412, ID: 56c633
|
Nier is an rpg wtf
Post number #289779, ID: 87368e
|
>>289393 platforming? Are you fucking joking me? That's literally like saying SKYRIM isn't a fucking RPG, because it doesn't resemble the FFVII, how can you seriously not realise the ignorance in what you're saying, like>>75d53b it's arbitrary, and tbh, thinking like that is what halts the evolution of the game industry
Post number #290035, ID: a9c606
|
>>289779 Well, Skyrim isn't a JRPG and neither is it a CRPG like Baldur's Gate or something. RPG might be too broad of a term now, anyways, and I do not enjoy seeing roguelike become that as well, especially since it was already well-established before the whole roguelite craze.
Post number #290051, ID: bc4e9f
|
>>289779 Go ahead and tell me Rogue Legacy doesn't involve platforming, lul. That, and copious amounts of permanent progression which is pretty much the point of the game. I just don't get why it's so hard for people to accept the term roguelite, especially when it's already rather well-known and widespread. Even the fucking devs use it themselves, for crying out loud.
Post number #290080, ID: c5078f
|
>>a9c606 obviously it isn't, but the point being made is that RPG still encapsulates the main bulk of what that game is all about
>>bc4e9f 1. I never said rogue legacy wasnt a platformer 2. Just because it contains permanent progression doesn't mean it's not a rogue like, a lack of permanent progression isn't what makes something a rogue like 3. It's only widespread because of ignorant arguments like yours, and I'm p sure the devs use it as a means of avoiding these conflicts
Post number #290086, ID: c5078f
|
>>bc4e9f (Cont.) And even if that wasn't the case, it doesn't really mean anything
Even considering the minimal amount of progression that Rogue Legacy has, it's only there as an alternative means of getting to an end, it's literally just *different* and you want to kick it out of its own genre for it, pretty sure even Rogue(1980) had an end
Post number #290144, ID: b9a889
|
Well, Ive heard many things about Tales of Maj'Eyeal, so it might be good. My personal favorite rougelike is Dead Cells.
Post number #290381, ID: 7d8485
|
Baroque for the Sega Genesis/PS2/Wii is pretty interesting
Post number #290436, ID: 3d43b9
|
I highly recommend Eldritch. First person, retro style, Lovecraft inspired game with stealth elements and really fun gameplay. The difficulty is pretty good, and it has some worlds and shit you can play that aren't the main ones. The same guy who mad that one has two other ones two. One where you're a Buffy style vampire hunter, and one where you're a spy in a cyberpunk world. All of them are roguelikes, and they're really good.
Post number #290440, ID: c3133f
|
Why did this have to be what this thread turned into
Post number #290444, ID: 3d43b9
|
>>290440 Because people are defensive as fuck when it comes to roguelikes, and what's considered a roguelike, and all that bullshit.
Post number #290487, ID: 2e284d
|
>>290444 And for a reason, because when I ask for a roguelike I want a roguelike, and not another twin-stick spaz-fest with permadeath.
Post number #290540, ID: 3d43b9
|
>>290487 You're not the one who asked for it, if I'm correct. I'd prefer it if OP made the rules for what is roguelike or not. (Also, what you're saying is basically like asking for a platformer, but if someone recommends you a bad platform you get all defensive and say that it's not a platformer because it's low effort.)
Post number #290671, ID: d69fc7
|
No one liked my legerdemain recommendation even though it's the most obscure game here. :(
Post number #290699, ID: 42835d
|
Nobody refuted that that was op so op doesm't give a fuck, you can stop pretending you're not the only butthurt one now
Post number #290728, ID: 677859
|
Cataclysm Dark Days Ahead. It is a roguelike with an open world system. Basically post-apocalyptic with lot of shit to dothe, discover, etc etc
DoomRL is great. And yes, it is Doom, but roguelike. Reaaaaally fucking great
Post number #290763, ID: 5c4a78
|
>>290540 Really bad analogy there, there's a huge difference between a bad low-effort game and a good game with completely different core gameplay mechanics. It's like asking for a platformer and getting a space ship simulator. A good one, but still -- very different kind of game.
Post number #290797, ID: fd3f36
|
*wants to play a rogue-likes, because they want a challenge* *starts bitching about the definition of a rogue like because they can't beat the first level of Cuphead* Disclaimer I've know literally nothing about that game other than that it's hard
Post number #290805, ID: a01c72
|
Pixel Dungeon is fun, i play it on the go, i like pixel dungeon cracked so you can save
Post number #290809, ID: 3d43b9
|
>>290797 Well, I can tell that you know nothing about it, because it's not a roguelike. Like, not even if you stretch the definition of roguelike as far as you can, it's not.
Post number #290816, ID: d69fc7
|
>>290809>explaining why cuphead isn't a roguelike
Whooooosh
Post number #290827, ID: 531c4f
|
>>290797 I beat Cuphead on normal, it has nothing to do with roguelikes whatsoever, people who don't know what roguelite is (or those who refuse to accept it, especially those) are a shit.
Post number #290835, ID: 3d43b9
|
>>290827 It's good that you specified that they're not just shit, they're one singular shit.
Post number #290876, ID: fd3f36
|
>>290827>>290809 WOWZERS GUYS, THANKS FOR TELLING ME THINGS I ALREADY CLARIFIED, WHAT WOULD I DO IF I DIDN'T HAVE THIS THREAD AT MY DISPOSAL, I AM FOREVER IN YOUR DEBT
Post number #290882, ID: 3d43b9
|
Holy shit. This thread just gets better and better.
Post number #291031, ID: 84ac6a
|
Kono stando powa
Post number #291052, ID: a9c606
|
>>290882 If by better you mean worse then it sure does.
Post number #291067, ID: 3d43b9
|
>>291052 By better I mean that it's so ridiculously dumb that it's funny.
Post number #291447, ID: ca5e6a
|
Dungeons of Dredmor is my favorite roguelike. Its like 3 dollars on steam i think.
Post number #291452, ID: fd3f36
|
Post number #291459, ID: a9c606
|
>>291067 Yeah, no, I got that. But it's already too stupid to be funny imo.
Post number #291786, ID: 3d43b9
|
>>291459 Not for me.
Post number #291807, ID: fd3f36
|
>>3d43b9 yeah it's pretty clear we're having a good time, but he trying to be a buzzkill, it's okay
Post number #291883, ID: fd5e9d
|
my favourite obscure rougelite is gloom;it resembles bloodborn with its visuals and gamepla, also I have troubles finding it through google
Post number #291901, ID: 086e3a
|
Duskers
Post number #293194, ID: b245c2
|
.
Post number #295147, ID: b60097
|
If you turn off music, Death Road to Canada, first time I played it was without music (Drm-free) loved it, and I though it was dark. When I got it on Switch and heard the music I though I would never have guessed the music was like that, the music is not that dark at the start of a run, but as you keep advancing the music intensifies as the difficulty and omg you feel like in hell, literally.
Post number #295498, ID: 198646
|
Tales of Maj'Eyal is the best! Dungeon Crawl Stone Soup is a good one too
Post number #295516, ID: 6d3879
|
Delver is a nice roguelike game. It's fairly simple and straight forward, but not to the point of being easy. Definitely one I would suggest looking into.
Post number #295751, ID: 3d43b9
|
>>295516 Yeah! Delver is definitely worth checking out! Good shit.
Post number #296330, ID: 019a67
|
grabbed yodanji on my switch and really digging it tbh, it's not super in-depth but it's a nice change of theme
Total number of posts: 91,
last modified on:
Sun Jan 1 00:00:00 1527298750
|