Post number #1102028, ID: cc6862
|
Hey /u/! What's the best way to catalog and use my video game files? With movies and music, Jellyfin is the best way I've found to catalog and stream them. With video game files, it's a bit tougher.
The collection is too large to store locally, so it needs to go on a server. Basically, I'm trying to find a Jellyfin for games, that lets me browse my catalog and download games I want to play. Bonus points if it stores progress to the server instead of my machine.
Post number #1102063, ID: aef49e
|
Ooh, I've tried to do this. But the answer is no. That's hard because you can't really install a game from browser into your system. You might to this via a program, but the second kicker is that "installing a game" is not a trivial task - not only it is OS dependent, but it is also installer-dependent as well. Some repacks have silent installs, some don't.
Post number #1102064, ID: aef49e
|
Best you can get is wiring something like SFTP for provisioning + some opensource launcher (Heroic/Lutris/dk something on Windows) to streamline the process. As for the progress - you have this times 10 because everybody stores save in its own unique fucked up way. If you use linux you MIGHT do something around because every wine program creates a virtual windows install with own directory and syncing it means syncing a system snapshot. But that's it.
Post number #1102065, ID: aef49e
|
I tried to design a system from the ground that could do something like that but even the MVP became too large for a hobby project.
Post number #1102066, ID: aef49e
|
So no, nothing off the shelf.
Post number #1102076, ID: cc6862
|
>>1102065 yeah, I figured it'd be cancer. Luckily a good portion of my library is from itch.io, so most of the games are just random .exes. I could probably put it up on a file server and load them into an open source launcher. Just figurered there ought to be a better way. ( x.x)
Post number #1102077, ID: cc6862
|
The fact this hasn't been standardized in the same way music and movies has is painful, but what can ya do.
Well, if any other g/u/rl has any ideas on the best way to format the storage server, lmk. Honestly, even Jellyfin might be able to hold the files with covers and such for viewing (and just have the launcher SMTP into the Jellyfin folder).
Post number #1102083, ID: 5494e9
|
>>1102077 Games are a complicated, realtime form of multimedia and combine many different components shipped as a single package in order for them to work correctly.
Movies and music on the other hand are singular, self-contained, fixed-runtime assets.
There isn't and likely won't be (at least in the forseeable future) a good way of standardizing game deployments across every distribution platform and every game.
Post number #1102084, ID: 5494e9
|
As for the storage server, you might want to use iSCSI for best performance. SMB/NFS does work but it would impact the performance a bit due to all the overhead.
Post number #1102094, ID: aef49e
|
If you have linux machine as a client I highly advise against SMB. All SMB client daemons/fuse overlays are unfettered ass incapable of keepaling themselves. Literally every available client stalls after 30 seconds except for dolphin's SMB plugin for some reason. NFS is okay but personally I don't like 1:1 PID:GID mapping.
Total number of posts: 10,
last modified on:
Fri Jan 1 00:00:00 1782939649
| Hey /u/! What's the best way to catalog and use my video game files? With movies and music, Jellyfin is the best way I've found to catalog and stream them. With video game files, it's a bit tougher.
The collection is too large to store locally, so it needs to go on a server. Basically, I'm trying to find a Jellyfin for games, that lets me browse my catalog and download games I want to play. Bonus points if it stores progress to the server instead of my machine.