Post number #1059936, ID: 29c112
|
https://store.steampowered.com/app/2439770/PROJECT_MIX/ Currently its fundraising campaign has passed 150.000 USD. Check it out if you’ve got a VR headset. It has a 30~ minute demo.
Post number #1059937, ID: 29c112
|
Post number #1059938, ID: 29c112
|
Post number #1059954, ID: c5798a
|
marry me toxie
-toxie
Post number #1059958, ID: 355a28
|
>VR Only Dead on arrival. It'll make more money from the fundraiser than from people actually buying it.
Post number #1059960, ID: 1f69fe
|
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2439770/header.jpg
Post number #1059962, ID: 4050cd
|
>>1059936 actually I've heard of it before! It's very atmospheric and the devs are not shy about being inspired by va11-Hall-A and other media, like neon genesis evangelion I like it! If I had a VRset to play games, this one would be must have for me!
Post number #1059963, ID: 70c134
|
elona
Post number #1059984, ID: 14efb1
|
I hope it succeeds. It looks amazing.
Post number #1060008, ID: 04f324
|
>>1059960 they look like cheap knockoffs from the bizzaro dimension ngl lol
Post number #1060043, ID: cf726d
|
Ehh, I wish them well and hope they succeed but I'll pass unless the writing and story turns out to be amazingly good.
Post number #1060097, ID: 29c112
|
>>1059958 That is what I think too. One of their fundraiser stretchgoals was PC but It didn’t reach it. Maybe if the game gets enough attention they’ll do it?
Post number #1060101, ID: f5dd96
|
Kinda funny how we have all these sons of the boss type games that have tried to capture va-11 a decade on.
I'll be disappointed if nirv isn't a radical departure or on some art house shit that mocks it's past.
Post number #1060110, ID: 355a28
|
>>1060097 how is it easier to make VR game than standard PC one? Their priorities seem wack.
Post number #1060139, ID: 96a809
|
>>1060110 I’ll be surprised if it doesn’t flop.
Post number #1060141, ID: 608b1f
|
Should I post this to the reddit?
Post number #1060142, ID: cf726d
|
>>1060141 Don't ask us for permission.
>>1060139 The production costs for a project like this isn't very high so it will likely make a profit.
Post number #1060415, ID: 355a28
|
>>1060142 $150k isn't high for an indie game?
Post number #1060422, ID: 0c0b64
|
>>1060415 Are you retarded? I'm not gonna do the thinking for you by explaining.
Post number #1060451, ID: feb41a
|
Bizarro! Bizarro! BIZARRO!!
Post number #1060475, ID: 355a28
|
>>1060422 thanks for reaffirming my point.
Post number #1060497, ID: ab4884
|
>>1060415 They're already in the green with that sum.
Post number #1060596, ID: 3d685c
|
I'd be crazy if the dev behind this actually got Shoji Meguro to compose for thia game. It was one of the stretch goals i think.
Post number #1060609, ID: 8a0f3e
|
>>1060415>>1060497 Voice actors are expensive so maybe?
Post number #1060729, ID: 3f2f87
|
>>1060142 They are a moderately sized studio so it really depends on how much they pay the people and other costs. It should be a profit if they dont fuck up.
Total number of posts: 26,
last modified on:
Tue Jan 1 00:00:00 1750362447
| https://store.steampowered.com/app/2439770/PROJECT_MIX/
Currently its fundraising campaign has passed 150.000 USD. Check it out if you’ve got a VR headset. It has a 30~ minute demo.