What's a game that changed how you think about games?
Post number #1031538, ID: 43d08e
|
Whether it's something that changed how you look at the medium itself, your perspective on game design or how you interact with games I'd love to hear about it!!
Post number #1031558, ID: 839f04
|
Got any examples of your own, op? Sorry, just want to check if you're 50k chan or not.
Post number #1031559, ID: a2c61c
|
elona
Post number #1031560, ID: 43d08e
|
>>1031558 I'm not lmao Cliche as it is one of them for me would have to be Pathologic. The way that game makes walking around slowly the most intense thing ever without relying on any traditional horror or anything is still so cool to me, it made me reconsider the ways the most basic modes of interaction in games can be used to drastically alter the whole vibe of it
Post number #1031564, ID: f332c6
|
This made me think of the games I liked but it also made me question if they ever made me view games differently after.
Oh okay now I got it.
>Twinkle Star Sprites Matthewmatosis made a video about the game. An amalgamation of different genres such as fighting games, puzzle, shmup. Just shows you can view genres less like a constraint and more like elements you use for your game design. This is also in line with Guardian Heroes.
Post number #1031568, ID: d5077c
|
>>1031558 sussy police
Post number #1031591, ID: 08fcd0
|
Gunvolt changed my view on scoring systems. In most games,combo systems seem like small extra thing to spice up game-play. But it's so baked into the mechanics and level design that there's entire areas that don't make sense unless you play for score. It turns a fast action platformer into something like nes era castlevainia as you ration enemy health and memorize their attack patterns so that their deaths will sync up with each other. It's hard to illustrate, but look at 0:38
Post number #1031592, ID: 08fcd0
|
https://www.youtube.com/watch?v=6wfl20PkMys&list=PLbgsCQYOR98721zMIL1F809KIJx-qcS8q&index=2 you could kill enemies in a straigt line, but look at how the scoring system forces you to move I unironically want to play might no.9 with this mentality
Post number #1031618, ID: b6a5ae
|
>>1031592 Scoring systems are often only mentioned in Smhups. I always thought Gunvolt is something like a more modern Megaman Zero game with RPG mechanics or something. Didn't knew it has an interesting scoring system. Reminds me of the style meter-ala Devil May Cry games where Dante's style meter is directly tied to his gameplay.
More games should incentivize playing good and competent and the arcade game design already has the formula to it.
Post number #1031733, ID: 5c7f59
|
Super Mario Bros
Post number #1031756, ID: dd929f
|
https://youtu.be/xdV7OI9DmdU?t=12m28s Not a game itself but it does explain how the scoring system in games feels conflicting in the gameplay. He uses sonic games as an example. His point is basically in some sonic games you're incentivize to kill enemies for the points and that contradicts to the ideal gameplay of going fast, etc.
Post number #1031760, ID: 2ea55e
|
>>1031538 it's too complex question that is hard to answer
1. The Stanley Parable - idea that you can have narrator making story for you with 3rd wall 2. SMB - probably best map/gameplay mechanics for platform game, even in 2024 is really hard to compete with this 3. Hearthstone - gamification of cards games 4. Fatal Frame - one of best atmosphere design or how describe it 5. Wii Sports - motion gameplay before VR was a thing 6. VRchat - socialisation in VR 7. Portal (2) - portals
Post number #1031898, ID: a45f22
|
>>1031538 Okay g/u/rl, here are some games that changed my perspective on videogames: - The Stanley Parable (yeah me too) - The Beginner's Guide (funnily enough, it talks about gamedevving, art itself, and thinking too much...?) - VA-11 HALL-A (I only realized I was basically playing a visual novel near the end.. and it was wonderful!) - Outer Wilds (it Pioneered the metroid-brainia genre masterfully) - Undertale (you can do a Meta-game in funny ways) - Sims Bustin Out
Post number #1031899, ID: a45f22
|
Also, I almost forgot about: Amnesia and Penumbra (two horror games that truly show you don't need cheap jumpscares to do horror, quite the opposite, focusing on the atmosphere is so much better.)
Post number #1031923, ID: a8b1f7
|
Thomas Was Alone. Literally shapes.
Post number #1031945, ID: 4a5819
|
UFO50 made me realize that if i'm playing something i don't like, i can just close it and do something else.
Divers isn't scratching the right itch? pick something else. Attactics kicking your ass? play something else. nothing in your Steam library is good? play something else on itch.
Post number #1031957, ID: a45f22
|
>>1031945 itch.io has tons of interesting games, and I like that you can directly donate to authors of free games!
Post number #1031965, ID: c88a6e
|
I love itch.io and I love sex!
| Whether it's something that changed how you look at the medium itself, your perspective on game design or how you interact with games I'd love to hear about it!!