Post number #815843, ID: 7a1d50
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includ but not only music film toys cloth game software-tool......
Post number #815844, ID: 7a1d50
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in my word ,as long as it work, i dot care it legol or pirati
Post number #815847, ID: 62566a
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Pirati for preservation purpose is doing God's work
Post number #815871, ID: 0eb8a7
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I'm a pirate. I pirate games/anime/ and movies mostly, I'm poor so I'd have never spent my money to buy those things, so piracy let's me enjoy them.
And what about it? It's not like the multi millionaire companies are gonna bankrupt because of me.
Post number #815879, ID: 5eb0c7
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>>815871 Of course they won't. Piracy hurts only those small businesses and self-employed creators. All the giants still get their money and still enough to have a surplus for CEO's needs and wants. And for suing everyone for anything, of course.
Post number #815880, ID: 4c3efe
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>>815879 Au contraire; those who pirate games are unlikely to have purchased the games even if they were protected by insurmountable DRM. A pirate ought not to be seen as a lost sale, a pirate is rather a sale you never had to begin with -- that it should be otherwise is corporate propaganda that brought you spyware in the form of Denuvo and whatever they please. In terms of indie creators, piracy can more often than not help. Exposure to media increases word of mouth ...
Post number #815882, ID: 4c3efe
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... and in turn increases sales. I would point to the example of Sseth releasing his Starsector license to the public in a YouTube video, resulting in perhaps thousands of pirated copies - but an uncountable number of legitimate purchases following. It is the highest profile case of piracy driving sales that I could think of off the top of my head, there are certainly others.
Post number #815892, ID: 848ccc
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>>815880 >A pirate ought not to be seen as a lost sale, a pirate is rather a sale you never had to begin with
Reality isn't as black and white as you put it. Some pirated content definetly equals a lost sale. Both me and my friends have all pirated games that we actually wanted to pay for, but didn't for different reasons, some being economical, vendor-lock in or DRM.
It's not like my group of friends are a super-special or rare breed. If we do it others are too.
Post number #815935, ID: e346f2
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I tend to treat pirated games like extended demos and buy em later if i like. But generally it's not really a positive thing for creators. People just like saving money.
Total number of posts: 9,
last modified on:
Fri Jan 1 00:00:00 1640015649
| includ but not only music film toys cloth game software-tool......