Post number #1112941, ID: df2c0f
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>last chance for refraction, reflection, translucency, kinda like the usual how to shade, but about any those, also no 3d or reference, physics instead. >additionally planning or guessing animation spacing and blocking it correctly, by using physics, byt manually simulating it, correctly, on paper.
also making all these 600 thousand
Post number #1112956, ID: 332f11
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Bump this
Post number #1112959, ID: 9531f3
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Camel cock
Total number of posts: 3,
last modified on:
Thu Jan 1 00:00:00 1789527739
| >last chance
for refraction, reflection, translucency, kinda like the usual how to shade, but about any those, also no 3d or reference, physics instead.
>additionally
planning or guessing animation spacing and blocking it correctly, by using physics, byt manually simulating it, correctly, on paper.
also making all these 600 thousand