danger/u/
planning ren/d/ering

| >last chance
for refraction, reflection, translucency, kinda like the usual how to shade, but about any those, also no 3d or reference, physics instead.
>additionally
planning or guessing animation spacing and blocking it correctly, by using physics, byt manually simulating it, correctly, on paper.

also making all these 600 thousand


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Total number of posts: 3, last modified on: Thu Jan 1 00:00:00 1789527739

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