Post number #1024198, ID: 47ec89
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https://ibb.co.com/CmbDwfq Assume thisobject being the focus and the environment being anything you want How do you get those rendering Effects, going. Like, I assume we all know how refraction angles are counted So this one goes right to, planning wht color goes where on the object, and if it overlaps, shapes of it so on So to make it glass on glass, refractive and reflective, translucent altogether between objects2objs
Theoretically and mmathemathical, systematically? Precisely?
Post number #1024200, ID: edeb1b
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Precisely?
Post number #1024201, ID: 42baa1
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The only thing this fucks is my eyes
Post number #1024203, ID: f91611
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No talent
Post number #1024446, ID: 47c5dc
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>>1024200 yea. like photoreal precise. but also like, based on calculation or, systematic steps, grounded in realism, logic, than photo reference.
Total number of posts: 5,
last modified on:
Mon Jan 1 00:00:00 1724044485
| https://ibb.co.com/CmbDwfq
Assume thisobject being the focus and the environment being anything you want
How do you get those rendering
Effects, going.
Like, I assume we all know how refraction angles are counted
So this one goes right to, planning wht color goes where on the object, and if it overlaps, shapes of it so on
So to make it glass on glass, refractive and reflective, translucent altogether between objects2objs
Theoretically and mmathemathical, systematically? Precisely?