danger/u/
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No actually, One Piece

| well There is ALOT of pretty succesful artist who regularly produces badass stuff so as a production body maybe like JUMP how should the artist decides how good are they going to make something in order to not lose the market and customer, in theory? Like what is the BEST are they gonna do at least?


| I thought you said our advice is shit and outdatted[sic]


| Literally answered this question so many times and you never listen


| >>833237
Honing your craft until you succeed is what *every* successfull person has done. These get-rich-quick shortcuts that you're asking for doesn't exist so get a clue already and fuck off.


| >>833319 lmao trolling


| >>833333 do you want a genuine answer or not? I’ll give you one if you ask a question.


| >>833365 okay from what I’m understanding from your question you’re asking : “How can someone tell if their piece is good enough to have published for their audience, and to have everyone be satisfied.” The answer is if the overall tone of the scene, setting, and art invoke what the author is trying to convey in an intense memorable way. For example, that iconic Berserk panel of Guts looking down losing his composure after saving a child and her hating him in return, bashes the…


| >>833365 reader in a powerful way due to the tone, setting, and how the story unfolded up to that point (describing would take too long, if you know the scene you should know what I’m talking about). If it’s the actual art work you’re worrying about; intense scenes should great scenery, amazing dynamic poses, and an interesting or niche art style.


| If you have other questions I’ll be glad to give my input, so that you don’t get banned or bashed repeated later for an answer you want.


| >>833384 story and art style tend to be hand in hand more or less, I mean could you imagine a ghibli styled Ito story lol. (Conflict of interest)
>>833385 You may think One Piece has bland scenery, and although I’ve never read or watched it, I’ve heard from multiple colleges that it has a unique story with multiple interesting characters and with its explosive style I imagine it pairs very well. There’s a reason it’s been a hit manga for such a long time, until you understand why…


| >>833385 or how you won’t be able to understand how to make your own unique story with diverse characters in a dynamic world. If you’re worried on how many units would sell if you were to make a manga, that’s entirely dependent on genre and audience. Also I meant to say colleagues above. ^


| >>833396 hahaha I never said it was a rule to have all three (but it would be great), this is one of those special cases where style would influence a certain aspect in their artworks. One Piece, from what I’ve seen, is very character driven in its design and because of that I’m assuming their wouldn’t be any need for a complicated background (which would take away from how complex the characters can look) this is called ‘contrast’. Also to add, it’s a shounen type…


| >>833397 which focus mainly on world, story, and characters. It doesn’t mean they can’t have setting or interesting scenery at times, whatever the scene calls for at the time really.


| >>833618 it’s impossible to really know until you give it a shot, price ranges in quality and popularity. Only you can really tell how your art is valued in the market. If you research around your community and view how similar works are priced you can maybe infer a range.


| >>833625 i dont geddit what "only you" meant sorry. The point is i ve been posting alot and tryin my best to not be copious, and guessin out but theyre wrong mostly so im wonderin whats the better way to guesswork quality that is wanted?

Total number of posts: 15, last modified on: Tue Jan 1 00:00:00 1645253056

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