danger/u/
Procedurally animated paper

| https://m.youtube.com/watch?v=p39Vh4Bfyj8
It piqued me that realism can be done procedurally, so can this be applied on paper? Unlike Richard Williams's, or muybridge, how do you procedurally determine spacing animations, walk, scene,idles and such, also realistically and correct, in accordance to the motion planned


| KILL YOUR FAMILY


| >>8288bd stfu


| Making something procedurally usually means writing an algorithm that uses a seed or some predetermined parameters to do something automatically over time. And you want to do that on paper? What you are asking doesn't make sense.

Just do what Animators Survival Kit says, all the info you need is already there.


| >>1108545
>Richard
Nah, that's no math at all
>On paper
Then how did the papers came to be themselves? I could be wrong but science has been pretty old itself isn't it? This surely shouldn't be too foreign to do.

Other than that I gues the tattooed gravity boi are feeding on itself, like a proper idiot.

Your insight appreciated, keep it coming.


| >>1108545 I mean, Richard's don't quite encompass everything. If you are stingy or just lazy I think it's a good starter book of course.
Otherwise proceduralization do not employ those as much as it d like to, as it do not have much physics considered, I guess. Though maybe, if you are just doing a show, you don't need to know so much I guess.


| >>1108545
Stop feeding him dopamine already or he'll never ever stop posting this shit.

Total number of posts: 7, last modified on: Fri Jan 1 00:00:00 1786966636

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