Post number #939772, ID: 9c0a9e
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do a little unreal 5
Post number #939773, ID: 9c0a9e
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ram, sorry i am retarded
Post number #939818, ID: 5c1d05
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16gb minimum.
Post number #939820, ID: 3944f2
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Idk you tell us, what game are you developing? VA-11 HALL-A was probably developed on a toaster, the min specs are 1gb ram and 250mb storage.
Post number #939826, ID: d26619
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develloping games doesn't needs more ram than playing it right ?
Post number #939831, ID: 5c1d05
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>>939826 depends
Post number #939832, ID: 5c1d05
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>>939818 disregard this retarded post.
Post number #939835, ID: 5c1d05
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like consider if you're using a bloated ide or something simple to assist you. some1 here can prob give better input.
Post number #939836, ID: 451d2c
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>>939835 this gurl considers the os to be bloat btw. don't ask me how i know this.
Post number #939837, ID: 3eac69
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/Tech is toxic
Post number #940257, ID: 60ccce
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You only need a few mb of ram if you're doing development. Compile and test everything on AWS.
Post number #940302, ID: 59096c
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I'm op BTW and I suck big fat juicy throbbing COCKS
Post number #940305, ID: 4e7d4d
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>>940302 thanks OP.
Post number #940364, ID: b1e0aa
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>>939772 if you want do something as metrix demo, 16 gb ram is not enough.. i don't have experience with UE.. but 4GB was enough for Unity and Blender for some basic indie things like work with asset flips etc.. i believe that 8GB should have be more enough
Post number #940370, ID: b1e0aa
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*matrix demo I'm going to commit seppuku
Total number of posts: 15,
last modified on:
Sun Jan 1 00:00:00 1675492073
| do a little unreal 5