Post number #843188, ID: f2e351
|
given three or more coordinate/vector and another point in space how do you prevent the point in space from falling thru this three point in space/falls if not inside those polygon
Post number #843190, ID: afcc1a
|
WOW ask /sci/
Post number #843192, ID: 709b29
|
>>843190 usually technology knows this
Post number #843217, ID: 3a217e
|
hey
Post number #843737, ID: 30d843
|
you. me. fuck. now.
Post number #843770, ID: 6256ed
|
first rasterize the polygon then check for cell collision
Post number #843779, ID: 6256ed
|
>>843775 actually just read these https://en.wikipedia.org/wiki/Delaunay_triangulation https://mathworld.wolfram.com/TriangleInterior.html
Total number of posts: 7,
last modified on:
Tue Jan 1 00:00:00 1648215585
| given three or more coordinate/vector and another point in space how do you prevent the point in space from falling thru this three point in space/falls if not inside those polygon