Post number #1071009, ID: fd33e0
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Basically in machines, organics bipeds and so ons. What are aspects considered, like Weigh, speeds, things to allow loops, characters, limps, so to space correctly frame to frames, pose to poses... straight aheads, is prefered
Post number #1071018, ID: 89288b
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try learning
Post number #1071026, ID: fd33e0
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>>1071018 what exactly. I need a summary though, so...that's like, your original thought. which, may not exist anywhere than now
Post number #1071037, ID: fd33e0
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>>c409ee -1 for being vaguely detracted. Also maybe if summary fails you, maybe you should go to the, photographic memory club where "start" is the only word pasted around that you can read
Post number #1071045, ID: 05b6f8
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what do you think you need to learn?
Post number #1071052, ID: fd33e0
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>>1071045>this you need to summarize it. and then i need to ask, here and there, and then its done. Please, stop wasting the time. Actually, times up. i just got nothing else, any clearer. or hell, welcoming
Post number #1071071, ID: 18969c
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why waste time?
Post number #1071105, ID: e4ff4b
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Game maker
Post number #1071218, ID: 3083f4
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>>18969c what?>>1071105 how so
Total number of posts: 10,
last modified on:
Tue Jan 1 00:00:00 1757561180
| Basically in machines, organics bipeds and so ons. What are aspects considered, like Weigh, speeds, things to allow loops, characters, limps, so to space correctly frame to frames, pose to poses... straight aheads, is prefered