danger/u/
Animation

| Given a scene and a sequence to do, how to make motion that is a. correct b. Realistic. Basically physics calculation to make it right, making guesses based on weight(mass times acceleration)... Especially considering bipedal or quadruped and then various mechanical and organic subjects... Generally I am looking for a generalized assessment that is fits al these category, despite bipedal is not quad nor car so... A complete set of formula?


| Also style considered, as real as AI can be or just anime itself.


| ¿Qué?

Total number of posts: 3, last modified on: Sun Jan 1 00:00:00 1753834536

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