Post number #1034955, ID: bc489e
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i manage to find one by placing 8 instances of object"direction": in circle pattern around the center, and by calling directions of each instances as one to eight in correspondence to the gif, i can then rotate sprites, but this also feels kinda quirky...so i wonder if there are more similar workaround
Post number #1034971, ID: 0322b8
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¡Indonesian Alert!
Post number #1034980, ID: bc489e
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>>1034971 shut it muslim, you only like green. do i look like i own a forest?
Post number #1035008, ID: 8369ab
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| ¡Indonesian Alert!
Post number #1035012, ID: aa4fc6
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Look up quaternion
Post number #1035014, ID: 33ecbf
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| | ¡Indonesian Alert!
Post number #1035070, ID: f48d78
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>>1035012 i know quaternion but i have not seen it applied properly to my case. can you show examples? post it in imgur or something. the application must work with http://tululoo.com/
Post number #1035088, ID: 1c3e61
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¡So stupid to the point of not even able to learn coding alert!
Post number #1035104, ID: 7c0c41
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>>1035088 show portfolio maybe Quetzalcoatl
Total number of posts: 9,
last modified on:
Wed Jan 1 00:00:00 1733570966
| i manage to find one by placing 8 instances of object"direction": in circle pattern around the center, and by calling directions of each instances as one to eight in correspondence to the gif, i can then rotate sprites, but this also feels kinda quirky...so i wonder if there are more similar workaround