Post number #1026104, ID: 6fa7d9
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https://vlix.io/video/3e6e143439161adc2d82/
the code is supposed to limit the thing to a certain radius...but it does not work. or if it does...it removes the other direction what do i do.
also dont use matrix. and whatever is this called.
link me stuff maybe.
Post number #1026125, ID: 6fa7d9
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https://forums.nesdev.org/viewtopic.php?t=24053 tried the lerp here, but the code still looks.... ugly as hell
makes no sense how i have to square it also it still expand to infinite unlike abs...
it just...makes no sense https://vlix.io/video/be7e3ba84431ad9d055a/
Post number #1026126, ID: 6fa7d9
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Basically >still expands to infinite... usually because of 0 division. but not sure either >it scales too small you can solve it by using abs to both tx and ty, (one each) adding them in the division
but it's ugly, to me. https://file.io/0JjARGpjOYRY
solution welcome.
Total number of posts: 3,
last modified on:
Fri Jan 1 00:00:00 1725088968
| https://vlix.io/video/3e6e143439161adc2d82/
the code is supposed to limit the thing to a certain radius...but it does not work. or if it does...it removes the other direction
what do i do.
also dont use matrix. and whatever is this called.
link me stuff maybe.