Post number #553338, ID: 1b8a91
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>A stream bursts to life, free of security of any kind, ICE and decker alike.
>The field of view is narrow- only available to you is the entrance, a sterile sliding door which fits incongruently with the marble floor leading up to a long brown desk built out of faux wood. Floating around the desk are a variety of holographic screens, each of which are bright red and orange and change shape and size frequently as the figure behind them works.
Post number #553342, ID: 30a2e7
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So this is a trap. Welp, here goes. >Attempts to access camera movement controls and tries to examine the rest of the scene as naturally as possible. After that they try zoom in on the figure.
>Surprisingly, you manage to hack in and move the camera ever so slightly toward the seated figure. After zooming in, it's clear that it's a woman- a thin, tall lady with unnaturally pale skin and reddish eyes. She's bent over the desk, typing away frantically at the screens on the desk.
>You also discover audio controls. Turn on?
Post number #553357, ID: 30a2e7
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> Indeed the audio controls are accessed if available. Naturally this is one-sided. Along with an audio recording program with a data feed to a server. An attempt to watch the woman and get another window open for an alternate angle on her work is also done.
Well hello, sweetie. Whatcha workin on? - Zantetsuken
"-hey were SAFE!" >You hear the woman's voice raise- on closer inspection, you see that they're on a personal phone line.
"What are you saying?"
>Her face turns from a scowl to a mix of horror and revulsion and... shock?
"...Things have changed, child. Sometimes on the path we walk, we stray. We *all* stray."
>She waits for a response- you watch as her eyes open wide.
"...Our father. Your father- Zeu-"
"...Hello?"
"Hello?"
>She slowly hangs up the call. and stares at the screens in front of her. Eventually, she dials again.
"Apollo, the stress is getting to one of your... brothers. You'll know the one- he-"
>There's a soft sound of the door at the front of the entrance opening.
"...one moment." >She hangs up and looks ahead.
"...Odysseus. You and your team were supposed to be aiding with the evacuation in Downtown..."
Post number #553361, ID: 1b8a91
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>A gunshot rings out through the security camera- the woman recoils back in their seat, their face anguished and pained....
>And the camera blacks out...
Post number #553362, ID: 30a2e7
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>Zan attempts to try for other cameras for alternate angles again. Fully willing to accept the risks.
Evacuation. I see. Tell me more.
>The other portions of the matrix are opened up, to review existing information.
-Zantetsuken
Post number #553363, ID: 451284
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Holy shit. -CN
Post number #553364, ID: 30a2e7
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Oh! That...Ah shit. Fraggen nearly killed me. -Zantetsuken
| >A stream bursts to life, free of security of any kind, ICE and decker alike.
>The field of view is narrow- only available to you is the entrance, a sterile sliding door which fits incongruently with the marble floor leading up to a long brown desk built out of faux wood. Floating around the desk are a variety of holographic screens, each of which are bright red and orange and change shape and size frequently as the figure behind them works.